There’s a particular moment in many design projects when someone suggests: “We should create a design system.”
It sounds professional, strategic, forward-thinking. Design systems are what mature organisations have. They promise consistency, efficiency, scalability. Everyone nods in agreement, and suddenly you’re tasked with building one.
But here’s what often goes unspoken: you might not actually need a design system. Or rather, what you need might be something simpler, more focused, more achievable given your actual resources and constraints.
The term “design system” has become a catch-all for any documented design standards, from a simple colour palette to a comprehensive component library with governance structures. This conflation creates confusion and often leads teams to undertake massive initiatives when smaller, more focused solutions would serve them better.
So let’s clarify: What’s the difference between a style guide, a pattern library, and a full design system? More importantly, which does your project actually need?
Defining the Spectrum
These aren’t binary categories but rather points on a spectrum of design documentation and standardisation. Understanding where each sits helps you choose the right approach.
– Style Guides: The Foundation
A style guide is documentation of visual and verbal brand standards. It answers questions like: What colours represent our brand? What typography do we use? How do we write headlines? What tone of voice do we maintain? What spacing and grid systems do we follow?
Style guides are primarily reference documents. They show examples and provide specifications, but they’re not necessarily tied to implementation. A graphic designer can use a style guide to create a poster. A web designer can reference it for interface decisions. A content writer can consult it for tone guidance.
Typical contents:
– Colour palettes with hex/RGB values
– Typography specifications (fonts, sizes, weights, line heights)
– Logo usage guidelines (clear space, minimum sizes, incorrect usage)
– Photography style and treatment guidelines
– Iconography principles and examples
– Writing style and tone of voice
– Grid systems and spacing principles
Best for: Organisations that need brand consistency across varied media and touch-points but don’t have complex digital products requiring reusable components.
– Pattern Libraries: The Middle Ground
A pattern library documents reusable interface elements and interaction patterns. It goes beyond static visual standards to catalog how components behave. Buttons aren’t just styled rectangles — they have hover states, disabled states, loading states. Forms have validation patterns. Navigation has interaction patterns.
Pattern libraries bridge design and development. They show not just what something looks like, but how it works. Often they include actual code snippets or component implementations that developers can reference or copy.
Typical contents:
– UI components with all states documented (buttons, inputs, cards, modals)
– Interaction patterns (navigation, filtering, sorting, pagination)
– Layout templates and examples
– Accessibility guidelines for each pattern
– Code snippets or implementation notes
– Usage guidelines for when to use which pattern
Best for: Organisations with digital products that need consistency but don’t require the governance, tooling, and organisational infrastructure of a full design system.
– Design Systems: The Full Infrastructure
A design system is a comprehensive framework that includes everything in a style guide and pattern library, plus the processes, tools, governance, and organisational structure to maintain and evolve it. It’s not just documentation — it’s a product that serves other products.
A mature design system includes design tokens (semantic variables that abstract visual properties), versioned component libraries that can be installed as packages, contribution guidelines, governance models, maintenance processes, and often a dedicated team responsible for its evolution.
Typical contents:
– Everything in style guides and pattern libraries
– Design tokens (semantic naming for colours, spacing, typography scales)
– Component libraries in code (React, Vue, Angular, etc.)
– Contribution and governance processes
– Versioning and release management
– Multi-brand or white-label capabilities
– Documentation site with search and navigation
– Tools and plugins (Figma libraries, Sketch libraries, linters)
– Accessibility standards and testing procedures
– Performance guidelines
– Content strategy integration
Best for: Large organisations with multiple products, distributed teams, and the resources to invest in ongoing maintenance and evolution. Organisations where consistency at scale directly impacts business value.

The Hidden Costs of Design Systems
Before you commit to building a design system, understand what you’re actually signing up for. The initial creation is just the beginning.
– Creation Effort Is Substantial
Building a comprehensive design system isn’t a side project. It requires dedicated time from designers, developers, content strategists, and accessibility specialists. For a mid-sized system, expect 3-6 months of concentrated effort from a small team, or part-time involvement from larger teams over 6-12 months.
You’re not just documenting what exists — you’re often standardising variations, resolving inconsistencies, making decisions about patterns that haven’t been codified, and building infrastructure that doesn’t yet exist.
– Maintenance Is Ongoing
This is where many design systems fail. Creation feels finite, but maintenance is perpetual. As products evolve, the design system must evolve too. As browsers update, components need updating. As accessibility standards advance, implementations need refinement. As design trends shift, the system needs gradual modernisation without breaking existing implementations.
A dormant design system becomes a liability. Teams stop using it because it’s outdated, and you’re left with the worst outcome: investment without return, plus renewed inconsistency.
– Adoption Requires Change Management
Building a design system doesn’t mean it gets used. Teams might resist adopting it for various reasons: it doesn’t fit their specific needs, it slows them down initially, they’re invested in current approaches, or they weren’t involved in its creation and don’t feel ownership.
Successful adoption requires communication, training, evangelism, support, and often political capital. You need executive sponsorship, team buy-in, and patience as adoption gradually increases.
– Governance Requires Structure
Who decides what gets added to the design system? Who approves changes? How are breaking changes managed? How do teams contribute? These governance questions require clear processes and often dedicated roles.
Without governance, design systems either stagnate (nothing new gets added) or become chaotic (everyone adds their own variations, recreating the inconsistency you were trying to eliminate).
– Technical Infrastructure Needs Investment
Component libraries need build systems, testing infrastructure, versioning, distribution mechanisms, and documentation sites. This technical overhead requires engineering time and expertise. If your development team is already stretched, adding design system infrastructure might not be feasible.
Making the Right Choice
So how do you decide what level of investment is appropriate for your situation? Consider these factors:
– Team Size and Distribution
Small team (1-5 designers, single product): A comprehensive style guide or basic pattern library is probably sufficient. You can maintain consistency through communication and shared Figma files. A full design system is likely overkill.
Medium team (5-15 designers, multiple related products): A pattern library with shared components makes sense. You’re reaching the scale where inconsistencies emerge and standardisation provides real value. A full design system might be premature unless you’re planning significant growth.
Large team (15+ designers, multiple products, distributed locations): This is design system territory. The coordination challenges and consistency needs justify the investment. You need the infrastructure to maintain coherence across autonomous teams.
Product Complexity
Simple website or single-application: Style guide with basic patterns. Most of what you need can be documented in a comprehensive brand guideline document and some shared design files.
Multiple related products or complex application: Pattern library that codifies reusable patterns. You’re dealing with enough complexity that standardisation provides efficiency and consistency benefits.
Product ecosystem or platform: Full design system. The interdependencies and scale require systematic infrastructure to maintain coherence and enable scalable growth.
– Organisational Maturity
Early-stage or rapidly changing: Resist over-systematising. You need flexibility to experiment and iterate quickly. Premature standardisation can constrain necessary evolution. Start with lightweight style guidelines.
Growing but still evolving: Pattern library that documents patterns as they stabilise. You’re codifying what’s working while maintaining flexibility for innovation.
Mature and stable: Design system makes sense. You’ve learned what works, you’re optimising for consistency and efficiency over experimentation, and you have resources to invest in infrastructure.
Resource Availability
Limited design and development resources: Start small. A style guide you can actually maintain is better than an ambitious design system that becomes outdated. Focus on the documentation that provides the most value relative to effort.
Moderate resources with occasional dedicated time: Pattern library approach. You can document patterns incrementally, adding to the library as you build new features. It grows organically rather than requiring massive upfront investment.
Dedicated design system team or significant allocated time: Full design system becomes feasible. You have the resources to not just create but maintain and evangelise the system. This investment can pay off through efficiency at scale.
Rate of Change
Rapid experimentation and pivoting: Keep documentation lightweight. Comprehensive systems become anchors when you need to move quickly. A simple style guide provides consistency without constraint.
Steady evolution with occasional major updates: Pattern library that evolves incrementally. Document stable patterns while maintaining flexibility for innovation.
Incremental refinement of established patterns: Design system provides stability and predictability. Changes are managed carefully to avoid breaking implementations across multiple products.

Practical Guide: Building What You Need
Once you’ve determined the appropriate level of investment, here’s how to approach creation and maintenance effectively:
– Start with What Exists
Don’t start from scratch. Audit your current products and extract the patterns already in use. This serves multiple purposes: you understand the current state, you identify inconsistencies to resolve, and you base your system on proven patterns rather than theoretical ideals.
Conduct a visual inventory:
– Screenshot every unique button style across all products
– Catalog every typography treatment
– Document every form pattern
– Capture every navigation variation
– Record every card or module design
This inventory reveals the real challenge: you probably have 47 variations of buttons when you need 5. The work isn’t creating something new — it’s consolidating and standardising what exists.
Identify what’s working:
Not all variation is bad. Some patterns evolved to solve specific problems. Before standardising, understand why variations exist. Talk to the teams who created them. You might discover legitimate reasons that inform your system.
Prioritise by impact:
You can’t standardise everything at once. Start with the patterns that appear most frequently or cause the most consistency problems. A standardised button system that’s used thousands of times provides more value than a standardised testimonial pattern that’s used once per product.
Build Incrementally
The mistake many teams make is trying to build a comprehensive system before launching anything. This leads to months of work before any value is delivered, and often results in systems that don’t quite fit real needs because they weren’t tested in real use.
Start with the foundation:
– Color tokens and palette
– Typography scale and specifications
– Spacing system
– Basic components (buttons, inputs, typography elements)
Launch this foundation for teams to use. Gather feedback. Learn what works and what doesn’t. Build credibility by solving immediate problems.
Add layers progressively:
Once the foundation is stable and adopted, add more complex patterns:
– Form components and validation patterns
– Navigation patterns
– Layout templates
– Data visualisation components
– Complex interactive patterns
Each layer should be validated through real use before adding the next. This prevents building theoretical systems that don’t match actual needs.
Maintain a backlog:
Keep a prioritised list of patterns to add and improvements to make. This backlog should be informed by team requests, consistency audits, and product roadmaps. Having a visible roadmap helps teams understand what’s coming and contributes to buy-in.
Document with Purpose
Documentation should serve actual user needs, not just exist for its own sake. Your users are designers, developers, product managers — understand what questions they need answered.
Show, don’t just tell:
Every documented pattern should include:
– Visual example in context
– Code snippet for implementation
– Guidance on when to use (and when not to)
– Accessibility considerations
– States and variations
A picture and code snippet answer most questions faster than prose.
Make it searchable and navigable:
If designers can’t find a pattern quickly, they’ll create their own variation. Invest in good information architecture, search functionality, and cross-linking. Your documentation site’s UX matters as much as any product’s.
Keep it current:
Outdated documentation is worse than no documentation. It creates confusion and erodes trust. When components change, update documentation immediately. When patterns evolve, deprecate old versions clearly and provide migration guidance.
Example documentation structure for a button component:
“`markdown
Button Component
When to Use
Use buttons for primary actions users can take, like submitting forms, saving data, or proceeding to next steps.
Don’t use buttons for navigation between pages — use links instead.
## Variants
### Primary Button
For the main action on a page or section. Use sparingly — typically one per screen.
[Visual example]
[Code snippet]
### Secondary Button
For important but not primary actions. Can appear multiple times per screen.
[Visual example]
[Code snippet]
### Tertiary Button
For less important actions or when multiple actions need equal visual weight.
[Visual example]
[Code snippet]
## States
– Default
– Hover
– Active (pressed)
– Disabled
– Loading
[Visual examples and code for each state]
## Accessibility
– Buttons must have descriptive text or aria-label
– Minimum touch target size: 44x44px
– Keyboard accessible with visible focus state
– Loading state announced to screen readers
## Examples in Use
[Screenshots showing buttons in real product contexts]
“`
Establish Governance Early
Even simple pattern libraries need basic governance to prevent chaos. The complexity of governance should scale with the complexity of the system.
For style guides:
– Designate an owner responsible for updates
– Establish a review process for changes
– Set a regular review cycle (quarterly or annually)
– Document who can approve changes
For pattern libraries:
– Create contribution guidelines
– Establish review criteria (accessibility, consistency, code quality)
– Define approval process for new patterns
– Maintain a change log
– Communicate updates to teams using the library
For design systems:
– Form a core team (even if part-time) responsible for system health
– Create working groups for specific areas (accessibility, content, technical)
– Establish RFC (Request for Comments) process for major changes
– Define versioning strategy and breaking change policies
– Create feedback and support channels
– Schedule regular community meetings or office hours
Governance example:
“`
Pattern Library Governance
Owner: Design Lead
Contributors: Any designer or developer
Review Committee: 2 designers + 2 developers
Contribution Process:
1. Check backlog to see if pattern is planned
2. Create proposal in shared document including:
– Use case and problem being solved
– Design exploration
– Accessibility considerations
– Implementation approach
3. Present at weekly design review
4. Iterate based on feedback
5. Implement in sandbox environment
6. Review Committee approves or requests changes
7. Merge to library and update documentation
8. Announce in team channel with examples
Review Cycle: Monthly audit of usage and consistency
Major Updates: Communicated 2 weeks in advance
Breaking Changes: Require unanimous approval and migration guide
“`

Make Adoption Easy
A perfect design system that no one uses is worthless. Adoption requires making the system easier to use than alternatives.
Provide excellent tooling:
– Figma/Sketch libraries that are always up to date
– Code that can be easily installed (npm packages, CDN links)
– Copy-paste snippets that just work
– Browser extensions or plugins that aid discovery
Create clear onboarding:
– Quick start guide for new team members
– Video tutorials for complex patterns
– Office hours or support channel for questions
– Templates and starter files
Show value quickly:
New users should see immediate benefit. If adopting your system means a day of setup before any productivity gain, adoption will be slow. Optimise for time-to-value.
Celebrate usage:
Share examples of teams successfully using the system. Highlight how it solved specific problems. Create positive association with system adoption.
Adoption support example:
Create an onboarding checklist:
– [ ] Join #design-system Slack channel
– [ ] Install Figma library (link + 2-minute video)
– [ ] Install component package: `npm install @company/components`
– [ ] Review Quick Start guide (5-minute read)
– [ ] Build your first screen using system components
– [ ] Share in #design-system for feedback and celebration
First 90 days support:
– Week 1: Watch office hours session on basics
– Week 2-4: Build with support – ask anything
– Week 5-8: Review session with system team
– Week 12: Share case study of what you built
Plan for Evolution
No design system is finished. Technology changes, products evolve, design patterns emerge. Your system must evolve too, but in a controlled way that doesn’t break existing implementations.
Semantic versioning:
Use semantic versioning (major.minor.patch) to communicate the scope of changes:
– Patch (1.0.1): Bug fixes, no breaking changes
– Minor (1.1.0): New features, backward compatible
– Major (2.0.0): Breaking changes that require migration
Deprecation strategy:
When patterns need to be retired:
– Mark as deprecated with clear migration path
– Maintain deprecated patterns for at least one version cycle
– Provide automated migration tools when possible
– Communicate deprecations clearly and early
Innovation space:
Reserve space for experimentation outside the system. New patterns can be developed and tested before being added to the system. This prevents the system from constraining innovation while maintaining stability for production use.
Evolution example:
“`
Component Lifecycle
Experimental → Stable → Deprecated → Removed
Experimental:
– Available in separate package
– May change based on feedback
– Not recommended for production
– Labeled clearly in documentation
Stable:
– Fully documented and tested
– Safe for production use
– Changes follow semantic versioning
– Backward compatibility maintained
Deprecated:
– Marked clearly in documentation
– Migration guide provided
– Still functional but not recommended
– Removed after 2 major versions
Removed:
– No longer available
– Migration must be complete
– Announced 6 months in advance
“`
Measure Success
A design system should solve problems. Measure whether it’s actually doing that.
For style guides:
– Consistency in brand application across materials
– Time to create new branded materials
– Reduction in brand inconsistency issues
– Designer confidence in brand decisions
For pattern libraries:
– Reduction in design and development time
– Consistency scores across products
– Adoption rate by teams
– Reduction in duplicate components
– Designer and developer satisfaction
For design systems:
– All pattern library metrics plus:
– Time to ship new features
– Reduction in accessibility issues
– Component reuse rates
– Contribution activity
– System health scores
Metrics example:
“`
Design System Dashboard
Adoption Metrics:
– Teams using system: 12/15 (80%)
– Components in use: 45/67 (67%)
– Lines of duplicate code: 15,234 (down 62% from baseline)
Efficiency Metrics:
– Average time to build new page: 4 hours (was 12 hours)
– Design-to-development handoff time: 2 days (was 5 days)
Quality Metrics:
– Accessibility issues: 12 (down 85% from baseline)
– Cross-browser bugs: 3 (down 78%)
– Visual consistency score: 94% (was 67%)
Health Metrics:
– Last update: 3 days ago
– Open issues: 8
– Average resolution time: 5 days
– Active contributors: 7
– Documentation completeness: 89%
“`

Case Studies: Right-Sizing Design Standards
Understanding how different organisations approach design standardisation helps illuminate what works at different scales:
– The Solo Designer’s Style Guide
The Context: A freelance designer working with a small e-commerce startup (3 employees, single product).
The Approach: Created a 12-page PDF style guide covering:
– Brand colours (primary, secondary, accent, neutrals with hex values)
– Typography (font families, size scale, usage guidelines)
– Logo usage rules
– Button styles (3 variants)
– Basic spacing principles
– Photography style guidelines
Total creation time: 3 days. Maintained in Figma with updates as needed.
The Result: Sufficient for the team’s needs. The founder could approve marketing materials confidently. Contract developers had clear specifications. The designer could onboard help without extensive explanation. No complex infrastructure needed — just clear documentation of standards.
The Lesson: At small scale with limited touch-points, a well-crafted style guide provides consistency without overhead. The 80/20 rule applies — 20% of the documentation provides 80% of the value.
– The Startup’s Pattern Library
The Context: A growing SaaS company (30 employees, design team of 4, engineering team of 12).
The Approach: Built an incremental pattern library over 6 months:
– Started with design tokens in Figma (colours, spacing, typography)
– Documented 8 core components (button, input, select, checkbox, radio, card, modal, toast)
– Created React component library with these core components
– Built simple documentation site (Next.js) showing usage
– Added components as needed, roughly one per month
No dedicated team — designers and developers contributed as part of feature work.
The Result: Dramatically reduced inconsistency. New features shipped faster because designers weren’t reinventing components. Onboarding new designers took days instead of weeks. The pattern library was lean enough to stay current but comprehensive enough to be useful.
The Lesson: At growth stage, a focused pattern library that covers core patterns provides significant value without requiring dedicated resources. Build what you need when you need it, rather than everything upfront.
– The Enterprise Design System
The Context: Financial services company (5,000 employees, 40+ designers, 200+ engineers, 15 products).
The Approach: Invested in a full design system:
– Dedicated team of 6 (3 designers, 3 engineers)
– Comprehensive component library (100+ components)
– Multi-framework support (React, Angular, Vue)
– Advanced features (theming, white-labeling, i18n)
– Governance model with working groups
– Training program and certification
– Annual design system conference
– Mature documentation site with examples and playground
Three-year investment with ongoing maintenance budget.
The Result: Transformed product development. Time to ship new features decreased 40%. Accessibility compliance improved from 60% to 95%. Visual consistency across products went from chaotic to unified. Initial investment was substantial, but ROI was clear within 18 months.
The Lesson: At enterprise scale with multiple products and large teams, a comprehensive design system justifies the investment. The coordination costs without a system were higher than the maintenance costs with one.
– The Agency’s Modular Approach
The Context: Digital agency working with diverse clients across industries.
The Approach: Created a flexible starter system that could be customised per client:
– Core framework with common patterns
– Designed to be quickly themed and extended
– Templates for different project types
– Library of optional modules that could be added
– Documentation templates that could be client-branded
Acts as a starting point rather than a rigid system.
The Result: Projects started faster with proven patterns. Customisation happened in controlled ways. Clients received deliverables that included documentation and standards. Agency maintained efficiency without forcing all clients into identical systems.
The Lesson: When building for diverse contexts, modular and adaptable approaches work better than one-size-fits-all systems. The system provides structure without constraint.
– The Failed Design System
The Context: Mid-sized tech company (500 employees, 12 designers, 40 engineers).
The Approach: Ambitious design system initiative:
– 6-month dedicated project
– Comprehensive component library (80+ components)
– Beautiful documentation site
– Launched with great fanfare
Then… crickets. Adoption was minimal. Teams continued building custom components.
What Went Wrong:
– Built in isolation without team input
– Didn’t solve actual pain points teams experienced
– Components were too opinionated for diverse product needs
– No training or support for adoption
– No governance for maintenance
– Core team moved to other projects after launch
The system decayed rapidly. Within 18 months it was effectively abandoned.
The Result: Significant investment with minimal return. Worse, it created cynicism about design systems that made future initiatives harder.
The Lesson: A design system is an organisational challenge, not just a design or engineering challenge. Success requires: solving real problems, involving teams in creation, providing ongoing support, establishing governance, and maintaining dedication beyond initial launch. Technical excellence alone isn’t sufficient.

Common Pitfalls to Avoid
Learning from others’ mistakes is cheaper than making them yourself. Here are patterns that consistently lead to failure:
– Building for the Future Instead of the Present
Designing for hypothetical future needs rather than current realities creates systems that don’t solve actual problems. Build for problems you have now. Refactor as new needs emerge.
– Perfectionism Over Progress
Waiting until everything is perfect before launching means never launching. Ship the minimum viable system that solves real problems, then iterate based on usage.
– Inadequate Contribution Models
If the system team is a bottleneck for all changes, the system can’t keep pace with product needs. Create clear contribution paths so teams can add what they need.
– Ignoring Technical Debt
Your design system needs periodic refactoring just like any codebase. Accumulated technical debt makes the system harder to maintain and evolve.
– Treating It as a Side Project
Design systems require dedicated attention. Treating maintenance as “when we have time” ensures it never happens consistently.
– Over-Engineering for Scale You Haven’t Reached
Building enterprise-scale infrastructure when you’re a 20-person company creates complexity you can’t maintain. Scale your system as you scale your organisation.
– Forcing Adoption Instead of Earning It
Mandating system usage without proving value creates resentment. Make the system so useful that teams want to use it.
Making the Decision
So where does this leave you? Standing in that meeting where someone suggests creating a design system, you now have frameworks for making an informed decision.
Ask these questions:
What problem are we actually trying to solve?
Inconsistency? Slow development? Poor collaboration? Different problems need different solutions. A design system might not be the answer.
What resources can we realistically commit?
Not just for creation, but for ongoing maintenance. Under-resourced systems become abandonware.
What’s the simplest thing that could work?
Start with the minimum viable documentation. You can always expand later. You can’t easily scale back an overly ambitious initiative.
Who will use this, and what do they need?
Talk to the people who would use your design standards. What would actually help them? Build for their needs, not theoretical ideals.
How will we measure success?
Be clear about what problem you’re solving and how you’ll know if you’ve solved it. Metrics matter.
Maybe you need a simple style guide. Maybe a pattern library makes sense. Maybe a full design system is justified. Or maybe you need something else entirely — better design reviews, clearer communication, shared Figma files.
The right answer depends on your context, resources, and actual needs. The wrong answer is always building something you can’t maintain or that doesn’t solve real problems.
Conclusion
The truth about design systems is this: the best one is the one that gets used. Not the most comprehensive, not the most technically sophisticated, not the most beautifully documented — the one that solves real problems for real teams in ways they can actually adopt. Start small, prove value, iterate based on use. Everything else is just theory.
Further Reading
Understanding design systems requires both philosophical framing and practical guidance. These resources provide both:
1. ”Design Systems” by Alla Kholmatova
Kholmatova provides a thoughtful exploration of what design systems are, when they make sense, and how to approach building them. She emphasises the organisational and collaborative aspects, not just the technical implementation. Essential for understanding design systems as more than component libraries.
2. ”Atomic Design” by Brad Frost
Frost’s methodology for thinking about interface design in terms of atoms, molecules, organisms, templates, and pages provides a mental model for building design systems. The book is available free online and offers practical frameworks for component-based thinking.
3. ”Expressive Design Systems” by Yesenia Perez-Cruz
Perez-Cruz addresses a crucial challenge: how to build systems that enable consistency without stifling creativity. She explores how to create design systems that are flexible enough for diverse needs while maintaining coherence. Important for avoiding overly rigid systems.
4. ”Design That Scales: Creating a Sustainable Design System” by Dan Mall
Mall’s approach emphasises sustainability and right-sizing design systems to organisational capacity. His practical advice on governance, contribution models, and maintenance helps prevent the common failure mode of unmaintained systems.
5. ”Frontend Architecture for Design Systems” by Micah Godbolt
For teams ready to implement design systems in code, Godbolt provides comprehensive technical guidance. He covers architecture decisions, tooling, testing, and maintenance from an engineering perspective. Bridges the gap between design vision and technical implementation.
Additional Resource:
Design Systems Repo- [designsystemsrepo.com]
Comprehensive collection of design system examples from major companies. Invaluable for seeing how different organisations approach documentation, component organisation, and governance at various scales.

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